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Very Hot Topic (More than 100 Replies) Game Thread! (Read 238852 times)
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Re: Game Thread!
Reply #315 - Nov 3rd, 2009 at 1:34pm
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79%!
  

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Re: Game Thread!
Reply #316 - Nov 3rd, 2009 at 1:49pm
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92%!  Great googly moogly, it takes forever to decrypt 15GB of data!
  

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Re: Game Thread!
Reply #317 - Nov 3rd, 2009 at 5:33pm
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Here's a screenshot of my character right after starting the game, complete with my hard-earned helmet.  Best caster helmet ever!




-b0b
(...can't see a thing!)
  

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Re: Game Thread!
Reply #318 - Nov 4th, 2009 at 10:28am
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The Xbox 360 breaks five times as often as its closest failure-prone competitor, the PlayStation 3, a print edition-only Game Informer survey found.

The poorly manufactured, red ring of death-prone console has a 54.2 percent failure rate, compared to 10.6 percent for the PS3 and the Wii's 6.8 percent.

The magazine surveyed nearly 5,000 readers to get the data. And while the 360's rate is alarmingly higher than the others, it's still bafflingly low because it blows the mind to imagine that 45.8 percent of the consoles have not broken. Also, Microsoft's numbers are inflated because 360s are used the most of the three consoles. Results said 40.3 percent of 360 owners use the console three to five hours a day, compared to 37 percent of PS3 owners. Meanwhile, the plurality of Wii owners (41.4 percent) play their consoles less than an hour a day.

Microsoft also seized the gold medal for unhelpful customer service, taking nearly a month to repair or replace a console, while Nintendo and Sony stuck closer to a week. Only 37.7 percent of Microsoft customers found the company's customer service was "very helpful," compared to 51.1 percent fo Sony and 56.1 percent for Nintendo.

http://consumerist.com/5338852/xbox-360-failure-rate-is-542-percent-game-informe...


Wow, the repair time really sounds harsh.  Wes, is this in line with your experience?


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Re: Game Thread!
Reply #319 - Nov 5th, 2009 at 7:42pm
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I got mine back in about 10 days, but I do know my buddy Andy didn't get his back for almost a month.
  
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Re: Game Thread!
Reply #320 - Nov 6th, 2009 at 9:12am
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Modern Warfare 2 for PC: It's Much Worse Than You Thought


Infinity Ward needs to realize that talking to people in the PC community does not end well for the buzz around its game. The lack of dedicated servers was "announced" during an interview with a gaming podcast, and the interviewers were stunned into silence when they were basically told their community, as they knew it, was dead. They would have to learn to adapt to Infinity Ward controlling all aspects of the servers, or move onto another game.

More recently, Best Buy hosted an online chat between gamers and Mackey McCandlish and Ryan Lastimosa from Infinity Ward. The floor was open for questions, and the pair systematically crushed any hope that the PC version of the game would even attempt to make gamers happy, or allow for what the community has been taking for granted for years. We're going to take a look at some of the more telling questions from this session, and give our thoughts on why this is bad, bad news.

Quote:
   Josh111: PC Question... What will the max amount of players per map be for PC multiplayer on IW.net

   Vince-IW: 9v9

No matter how good a connection the host has, no matter how powerful your dedicated server was, the maximum number of players online is 18. If you have a larger clan, you're out of luck. If you're waiting for someone to create a custom map to allow larger groups, don't bother. There is no news on mod tools or the ability to add your own content into the locked-down server structure.

Infinity Ward says the maps are balanced for only nine players per side, but they also say there is no lean in the game because the game "isn't balanced for lean." Remember, you can easily answer any inconvenient questions by saying it would ruin the game's balance.

Somehow, I doubt between the past games and this one they've forgotten how to implement lean. Likewise, with the ability to run your own servers players can decide what size games they'd like to play on, or use new maps that are larger. As the system is set up now, however, that is simply not an option.

Quote:
   Q: Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?

   Vince-IW: We would like you to play the game the way we designed and balanced it.


The lack of console commands is going to be something that may not make the headlines, but may be one of the most annoying omissions to the game. The ability to tweak and adjust your play experience through the console is something PC gamers have enjoyed since... well, since there has been modern gaming.

There is a long list of adjustments and tweaks gamers can make to titles like Borderlands on the PC in order to adjust settings. Now you're locked into whatever options Infinity Ward sees fit to put into the menus.

This is, for all intents and purposes, a console game that plays on your PC. You won't be able to make any tweaks, you can't adjust anything, and even better? You won't be able to make recordings of your matches. The question in the chat showed just how far the gulf between what gamers want and what Infinity Ward is giving them has become. "Is there a /record feature? Answer yes... please. We're trying to give you a 'chance'," the gamer asked. The answer was a simple "No."

Quote:
   DudezTY: Since we cannot kick people in ranked matches, how will we stop hackers who get past VAC?

   Mackey-IW: Our goal is to ban hackers from the game.


It's a shame that it's impossible to show a jaw dropping on an online chat. There will be no way to kick players, and Infinity Ward seems sure they'll simply be able to keep hackers and cheaters from playing.

That's a pipe dream, of course, but with no control in the hands of the players, no ability to control who is hosting, and no ability to kick or ban players from your game, you're just going to have to take their word for it.

Quote:
   kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a five-second delay when host migration is in effect?

   Vince-IW: yes.


Why is this a problem? Because Infinity Ward also revealed in the chat that the game will pick who hosts. You have no control over it. If the host leaves, there will be a five-second delay while the game picks the next best host. Players have no way of controlling who is hosting, and of course we know there will be no dedicated servers.

The host will of course have a ping advantage, which should be mitigated by the software "having a great tolerance for latency," and a five-second pause if the host rage-quits before the game restarts will ruin any flow the game enjoyed until that point.

What's more interesting is that they said ISPs will have to deal with you hosting games, even if there is language against running servers in their usage agreement. Infinity Ward's response is that since this isn't a "permanent" server, they have to deal with it. When someone else asked what would happen if their ISP throttled traffic that comes from running a server, they were told that "only players capable of hosting will host."

They better hope that no ISPs get upset, because there is no way for any player to control who hosts. You can't opt out of hosting. If the host quits, the game stops for five seconds while the next one is selected by the software. This is good for gamers... somehow.

Quote:
   Moriarte: Ignoring IW.net, is the PC version a direct port of the console version?

   Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings.


This is the amount of work that went into the PC version: you are given the ability to use a mouse, to use text chat, and to adjust graphical settings. Are your fears now put to rest?
To sum it up

We thought the lack of dedicated servers was bad, but now we can add the lack of console commands, the inability to have a say in who hosts the game, a lengthy pause while the game migrates to a new host if the currently selected host quits, no leaning, no option to record matches, and no way to kick or block trouble players, hackers, or cheaters.

You have to wonder if there are any actual PC gamers working at Infinity Ward, as it will be a challenge to find any member of the PC gaming community that will stand up for any of these omissions, not to mention all of them bundled together. At launch, this will be one of the most locked-down, inflexible, and gamer-unfriendly game ever created.

It won't stay that way, of course. The pirates will have the game up on the torrent sites soon, if they haven't already, and the code will be ripped apart and modded to allow everything gamers want. How quickly will dedicated servers pop up for these pirates? It's hard to say... but we have a feeling it won't be long. Those that buy the game legally will have no choice but to play exactly how the developer and publisher want them to.



You guys know that I'm a PC gamer at heart, so reading this article really feels like a whomp in the jibblies.  I really enjoyed the first Modern Warfare, but this gaming is getting a definitive skip.  It's really unfortunate this is coming from Infinity Ward because they were always one of my favorite developers.  It's amazing how fast a company can flush years of goodwill down the toilet with one utterly retarded decision.

9v9 on a PC is an absolute joke.  I remember playing Tribes 2 with 64 players almost a decade ago.  Removing the console and leaning from a PC FPS is absolutely ridiculous.  I can't even think of the last FPS on a PC that didn't ship with these features.  People simply aren't going to play it.  I'd be surprised if this game is on the PC sales charts at all after Christmas.

The first nail in the coffin is still the largest, though.  The lack of a dedicated server for the PC version is unacceptable.  First, I don't feel like wasting my bandwidth hosting a bunch of other scrubs.  Second, I don't feel like playing a game hosted on somebody's crappy cable/DSL connection.  There is a reason why people pay money to host servers in actual data centers.  Finally, I don't want my "fast paced" FPS to pause for five seconds every time some 12-year old decides to rage quit while hosting the game.

What a crock.


-b0b
(...won't be buying this.  Ever.)
  

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Re: Game Thread!
Reply #321 - Nov 6th, 2009 at 9:25am
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Oh, and the price!  $59.99 for a digital download that is completely gimped?  Only Activision would have the balls to charge $10 more for this abomination than every other PC game on the market.  They're going to charge us an extra $10 but they aren't going to give us dedicated servers, the ability to kick players, a console, leaning, etc?

Suck it, Activision.


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Re: Game Thread!
Reply #322 - Nov 12th, 2009 at 1:31pm
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Dragon Age has thoroughly captured me in its sweet, sweet embrace.  I've put just about every moment of my limited free time into this game.  I don't think I've been this hooked in years!

I picked up a second copy for PS3 so Meredith could play too.  She's loving it, although she's playing the game in a very different manner.  In short, if you buy Dragon Age and you're involved in a long-term relationship, make sure you get a copy for your Significant Other too.  Otherwise, she'll start wondering why you've fallen off the face of the planet.

For the love of molasses, get this game!


-b0b
(...is addicted.)
  

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Re: Game Thread!
Reply #323 - Nov 12th, 2009 at 6:05pm
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bob questions

Do the online suggested specs line up with what you think is needed to run the game without making it look horrible?

Basically I really wanna grab this game but am slightly on edge about how well my computer can run it.

(....doesn't put the kind of money into his computer that he used to).
  
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Re: Game Thread!
Reply #324 - Nov 12th, 2009 at 9:32pm
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My computer is two years old and I can run everything cranked to the max.  I've yet to read of a complaint about it running poorly on even mediocre equipment, as long as you turn the eye candy down a bit.


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Re: Game Thread!
Reply #325 - Jan 13th, 2010 at 12:05pm
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King's Bounty and it's expansion are only $11.25 this week on Steam, if you haven't played these games before I highly recommend picking them up.  They are a blast, and at that price you'd be retarded not to grab em!
  
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Re: Game Thread!
Reply #326 - Jan 13th, 2010 at 6:13pm
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I picked up both of them during the holiday sale.  Is the expansion/sequel any good?

What's your Steam ID, by the way?


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(...beat Borderlands last night.)
  

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Re: Game Thread!
Reply #327 - Jan 14th, 2010 at 11:46am
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I still haven't played all the way through King's Bounty, so I haven't given Armored Princess a try yet....but I hear its pretty much the first game with some minor improvements.  I just don't have the time to play as much as I want to...still working on Dragon Age, and playing WoW at the same time so lol.

My steam ID is WesDowner
  
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Re: Game Thread!
Reply #328 - Jan 14th, 2010 at 4:33pm
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The_Fat_Man wrote on Jan 14th, 2010 at 11:46am:
I just don't have the time to play as much as I want to...


I'm definitely in that same boat.  Between work, school, and a killer commute I just don't have time for games like I used to.  Once I wrap up my undergrad this fall, I'm planning on taking a week-long vacation just to catch up on all of the stuff I haven't had the chance to play.


Quote:
still working on Dragon Age, and playing WoW at the same time so lol.


Forsake WoW and devote your entire existence to Dragon Age.  It's such an incredible experience that nothing should get in the way of it.  I got so engrossed in the game that I had to buy Meredith a copy so she could play, too.  I'm now avidly looking forward to the expansion in March so I can get back into the game.



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My steam ID is WesDowner


It's highly original, I'll give you that!  I'm TheAmazingBob.  I'll add you tonight.


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Re: Game Thread!
Reply #329 - Jan 14th, 2010 at 5:16pm
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lol I've learned that if I don't keep my IDs for shit simple, I forget them.....in this modern age I only have like 7000 user names and passwords to keep track of.
  
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