I received my Rift CV1 yesterday and had a chance to put it to the test for a few hours last night. It is definitely a first generation device and there are a few bugs to be worked out, but I enjoyed myself immensely. I'm stealing this picture from a review because I'm too lazy to take my own.
The packaging was incredibly well done. I'm pretty sure you could drop the box off a two story building and the Rift wouldn't get so much as a scratch. The presentation is also top notch, with integrated cable management and an excellent layout.
The Rift CV1 hardware is also a substantial improvement over the DK1 and DK2. The headset is very lightweight and comfortable to wear for extended periods. Best of all, I didn't get hot and sweaty wearing it the way I did with Briney's DK2. In my opinion, the biggest downside to the Rift is the lack of peripheral vision. You get used to it quickly, but the first few minutes felt like I was wearing blinders.
The Oculus application/store is pretty janky and needs a lot of work. The desktop application is missing a lot of basic functionality like game ratings and genre sorting/filtering, and the VR version is even worse. The games only have a handful of crappy low-res screenshots and, for some reason that I can't fathom, you can't even watch a trailer or other video content. It seems fairly obvious Oculus threw the storefront together as an afterthought.
Games and experiences are all over the map. So far, I've only played one of the games that came with the Rift (Eve: Valkyrie) and a handful of free "experiences" that run the gamut.
Lucky's Tale - This is a colorful platformer that was free with the Rift. It looks like a lot of fun, but it won't detect the XBox One controller that came with the Rift. The controller works fine for other games and the Oculus VR store and management interface. Insta-FAIL! I'll probably screw around with this later, but lots of other people are reporting the same problem. Video here:
https://www.youtube.com/watch?v=KbhFj34g0CsEve: Valkyrie - This is a first-person space combat action sim that also came free with the Rift. So far, this has been the clear winner out of everything I dabbled with last night. I sunk a solid two hours into the game and I'm dying to get back to it tonight. It is fast-paced and you really need to keep your head on a swivel to survive. If you don't keep an eye on the space above, below, and behind you, you're going to get whacked. Trailer here:
https://www.youtube.com/watch?v=8TmMIGOevisI bought a couple more games today that I'll try out tonight. AirMech: Command is a MOBA/RTS title where you control a number of flying mechs in combat. I've played a different version of the game called AirMech and enjoyed it, so I figured this was a no-brainer. The VR version turns AirMech into a nifty tabletop that seems like it will be pretty cool. Check it out:
https://www.youtube.com/watch?v=AOjgmyVesgMI'm also itching to try out the tower defense game Defense Grid 2. I've played the original Defense Grid and picked up DG2 during a Steam sale, but haven't tried it yet. The developers recently added a VR mode that allows you to move around the battlefield and see it in 360 degrees. Video here:
https://www.youtube.com/watch?v=RYVI74Ocjtg-b0b
(...and no motion sickness, yay!)