Stick wrote on Dec 10
th, 2007 at 3:25pm:
warhammer 40k was cool for a while but you have to play the same tactical way everytime or you will lose. Kinda got boring....
I never felt that way with the Dark Crusade expansion. Considering the expansion brought the total playable faction list up to seven (which is crazy for an RTS) and expanded the existing factions with new units and upgrades, I never played two games that were exactly alike. I'm not even sure it'd be reasonably possible.
Of course, I tend to be a bit of a "turtle" when it comes to strategy games, whether they are turn based or real time. I like to hole up in some forgotten corner of the map, create a massive defensive grid, and pour all of my time and resources into research. Only when I've got the biggest and baddest units available do I start creating my Legion of Doom™.
The thing I like about Dawn of War and its sequels is the quick game play. Even though I still tend to play defensively, it's impossible to really turtle in that game because your defensive options are limited and your opponents can field decent units very quickly. In my experience, it's fairly rare that a multiplayer game against human opponents lasts more than an hour.
On another note, have you seen the new expansion that is in production? After nearly four years, the third expansion is really starting to take shape. Soulstorm will build on the campaign engine that was included in Dark Crusade, and will introduce two
more races, the Dark Eldar and the Sisters of Battle. The game will also (finally!) bring in airborne units, which should really make for some interesting battles.
You can read more here:
http://www.gamespot.com/pc/strategy/warhammer40000dawnofwarsoulstorm/news.html?s...-b0b
(...is thinking about breaking out Dark Crusade when he gets home.)